<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/COLLADASchema" version="1.3.0">
  <asset>
    <authoring_tool>Maya 6.5 COLLADA exporter</authoring_tool>
    <source_data>file://E:/HPL/models/blood_stain.mb</source_data>
    <up_axis>Y_UP</up_axis>
    <unit name="meter" meter="1."/>
    <author>Gripen</author>
    <modified>2005-11-02T13:26:05Z</modified>
  </asset>
  <library type="IMAGE">
    <image id="file1" name="file1" source="file:///E:/HPL/redist/textures/splat3.jpg"/>
  </library>
  <library type="TEXTURE">
    <texture id="file1-DIFFUSE">
      <param name="DIFFUSE" type="float3" flow="OUT"/>
      <technique profile="COMMON">
        <input semantic="IMAGE" source="#file1"/>
      </technique>
      <technique profile="MAYA">
        <param name="wrapU" type="bool" flow="IN" sid="param0">TRUE</param>
        <param name="wrapV" type="bool" flow="IN" sid="param1">TRUE</param>
        <param name="mirrorU" type="bool" flow="IN" sid="param2">FALSE</param>
        <param name="mirrorV" type="bool" flow="IN" sid="param3">FALSE</param>
        <param name="coverageU" type="float" flow="IN" sid="param4">1.</param>
        <param name="coverageV" type="float" flow="IN" sid="param5">1.</param>
        <param name="translateFrameU" type="float" flow="IN" sid="param6">0</param>
        <param name="translateFrameV" type="float" flow="IN" sid="param7">0</param>
        <param name="rotateFrame" type="float" flow="IN" sid="param8">0</param>
        <param name="stagger" type="bool" flow="IN" sid="param9">FALSE</param>
        <param name="fast" type="bool" flow="IN" sid="param10">FALSE</param>
        <param name="repeatU" type="float" flow="IN" sid="param11">1.</param>
        <param name="repeatV" type="float" flow="IN" sid="param12">1.</param>
        <param name="offsetU" type="float" flow="IN" sid="param13">0</param>
        <param name="offsetV" type="float" flow="IN" sid="param14">0</param>
        <param name="rotateUV" type="float" flow="IN" sid="param15">0</param>
        <param name="noiseU" type="float" flow="IN" sid="param16">0</param>
        <param name="noiseV" type="float" flow="IN" sid="param17">0</param>
        <param name="BLEND_MODE" type="blend" flow="IN">NONE</param>
      </technique>
    </texture>
  </library>
  <library type="MATERIAL">
    <material id="blinn1" name="blinn1">
      <shader>
        <technique profile="COMMON">
          <pass>
            <input semantic="TEXTURE" source="#file1-DIFFUSE"/>
            <program url="LAMBERT">
              <param name="DIFFUSE" type="float3" flow="IN" sid="diffuse">1. 1. 1.</param>
              <param name="AMBIENT" type="float3" flow="IN" sid="param1">0 0 0</param>
              <param name="TRANSPARENT" type="float3" flow="IN" sid="transparent">0 0 0</param>
              <param name="TRANSPARENCY" type="float" flow="IN">0</param>
            </program>
          </pass>
        </technique>
      </shader>
    </material>
  </library>
  <library type="GEOMETRY">
    <geometry id="pPlane1_nocollide_testShape-lib" name="pPlane1_nocollide_testShape">
      <mesh>
        <source id="pPlane1_nocollide_testShape-lib-Position">
          <float_array id="pPlane1_nocollide_testShape-lib-Position-array" count="12">
-1. 0 1.
1. 0 1.
-1. 0 -1.
1. 0 -1.
</float_array>
          <technique profile="COMMON">
            <accessor source="#pPlane1_nocollide_testShape-lib-Position-array" count="4" stride="3">
              <param name="X" type="float" flow="OUT"/>
              <param name="Y" type="float" flow="OUT"/>
              <param name="Z" type="float" flow="OUT"/>
            </accessor>
          </technique>
        </source>
        <source id="pPlane1_nocollide_testShape-lib-Normal">
          <float_array id="pPlane1_nocollide_testShape-lib-Normal-array" count="12">
0 1. 2.22045e-016
0 1. 2.22045e-016
0 1. 2.22045e-016
0 1. 2.22045e-016
</float_array>
          <technique profile="COMMON">
            <accessor source="#pPlane1_nocollide_testShape-lib-Normal-array" count="4" stride="3">
              <param name="X" type="float" flow="OUT"/>
              <param name="Y" type="float" flow="OUT"/>
              <param name="Z" type="float" flow="OUT"/>
            </accessor>
          </technique>
          <technique profile="MAYA">
            <param name="DOUBLE_SIDED" type="bool" flow="OUT">TRUE</param>
          </technique>
        </source>
        <source id="pPlane1_nocollide_testShape-lib-map1" name="map1">
          <float_array id="pPlane1_nocollide_testShape-lib-map1-array" count="8">
0 0
1. 0
0 1.
1. 1.
</float_array>
          <technique profile="COMMON">
            <accessor source="#pPlane1_nocollide_testShape-lib-map1-array" count="4" stride="2">
              <param name="S" type="float" flow="OUT"/>
              <param name="T" type="float" flow="OUT"/>
            </accessor>
          </technique>
        </source>
        <vertices id="pPlane1_nocollide_testShape-lib-Vertex">
          <input semantic="POSITION" source="#pPlane1_nocollide_testShape-lib-Position"/>
          <input semantic="NORMAL" source="#pPlane1_nocollide_testShape-lib-Normal"/>
        </vertices>
        <triangles material="#blinn1" count="2">
          <input semantic="VERTEX" idx="0" source="#pPlane1_nocollide_testShape-lib-Vertex"/>
          <input semantic="TEXCOORD" idx="1" source="#pPlane1_nocollide_testShape-lib-map1"/>
          <p>0 0 1 1 2 2</p>
          <p>1 1 3 3 2 2</p>
        </triangles>
      </mesh>
    </geometry>
  </library>
  <scene name="blood_stain">
    <extra>
      <technique profile="MAYA">
        <param name="START_TIME" type="float" flow="IN">0</param>
        <param name="END_TIME" type="float" flow="IN">6.25</param>
      </technique>
    </extra>
    <node id="pPlane1_nocollide_test" name="pPlane1_nocollide_test">
      <instance url="#pPlane1_nocollide_testShape-lib"/>
    </node>
  </scene>
</COLLADA>
